Launching
After installing, YeOldeDink may be launched from the command line, or from a front-end such as Martridge or DFarc3. It may also be launched by double-clicking directly on the exe or AppImage in which case a box will pop up and allow you to choose several launch options such as full-screen or 24-bit mode. For AppImages, you may require xdialog or zenity installed to see the launch options.
If you choose not to install, a box will pop up and ask you to specify the main data location.
The command line options are mostly the same as Freedink with a few exceptions:
-w
Launches in windowed mode rather than full-screen-d
Start with debug mode on.-t
Run in 24-bit 'truecolour' rather than a palette of 256. This should always be specified unless running something that requires palettes such as "Dink Goes Boating".-S
Use the OpenGL renderer instead of the inbuilt SDL one. Note that this is a capital S.-nojoy
Switch off joystick/controller input-nosound
or-s
Switches off audio output-g
or-game
specifies the path to a d-mod to launch with-r
or--refdir
specifies the path to Dink's main data location-c
choose an alternate 'yedink.ini' config file path-7
v1.07 compatibility mode-h
show help
For example, to start "Charlie's Legacy" in windowed 24-bit mode, one would type: yeoldedink.exe -w -t -g F:\cleg
If you want to specify a custom refdir path, it must be the folder that contains "dink", rather than the path to "dink" itself. For example, on Windows >=7, assuming a standard install of freeware Dink 1.06, your refdir path would be C:\Program Files (x86)\Dink Smallwood\ without specifying "dink" at the end.
Be aware that when using AppImages on GNU/Linux you must specify the full path for refdir and game, rather than relative paths due to sandboxing constraints.