Installation
This guide assumes you're installing a compiled release. For DIY compiling from source, please see the separate build instructions contained within source releases. Generally, the newest release for Windows or GNU/Linux is available on the Dink Network forums.
Windows
At minimum, you will require Windows 7 (or Vista) x64 along with a DirectX 9-compliant graphics adapter.
Using Martridge
The most straightforward way to install YeOldeDink on Windows is by using the full-featured Martridge front-end which should have a somewhat recent release available for download.
Alongside mainline Dink
Otherwise, the best way to install YeOldeDink is alongside an existing install such as 1.08 or "HD". By decompressing the entire archive to the same path as an existing dink.exe, you should be able to double-click and have it run, or select it to launch with in your front-end.
Alongside Freedink
Unfortunately, YeOldeDink's DLLs will conflict with Freedink's and must be overwritten in order for it to properly launch. If you'd like to install it alongside, it may be decompressed to a subdirectory with the exe relative path manually typed into DFarc3 (e.g. yeoldedink09exe/yedink09.exe).
GNU/Linux
Releases on GNU/Linux are distributed as x64 AppImages that require a fairly recent Glibc along with an OpenGL or GL ES-capable graphics adapter.
Along with the AppImage itself is the ancillary data folder named "yeoldedink" containing fonts and the config files which must be moved to ~/.config in order to run for 0.9 and earlier. Later releases will do so automatically.
AppImages can be run from wherever they're located after being set executable (chmod +x) and don't need to be installed. You may use an AppImage integrator such as appimaged if you'd like it added to your menus. Freedink-data comes bundled unless otherwise specified.
Other systems
There are no releases on other systems at this time meaning you will have to compile from source as per the build instructions.