User Guide for v0.95 Help

Installation

This guide assumes you're installing a compiled release. For DIY compiling from source, please see the separate build instructions contained within source releases. Generally, the newest release for Windows or GNU/Linux is available on the Dink Network forums or on the itch.io page.

Windows

At minimum, you will require Windows 7 (or Vista) x64 along with a DirectX 9-compliant graphics adapter. Any PC from the last 15 years should be fine.

Bundled with Martridge

Newer releases are available bundled with the full-featured Martridge launcher and freedink-data meaning nothing else needs to be installed. Run Martridge to get started!

Alongside mainline Dink or Freedink

Otherwise, the best way to install YeOldeDink is alongside an existing full installation of Dink. By decompressing the entire archive to the same path as an existing freedink/dink.exe, you should be able to double-click and have it run, or select it to launch with in your frontend.

GNU/Linux

Releases on GNU/Linux are distributed as x64 AppImages that require a fairly recent Glibc along with an OpenGL or GL ES-capable graphics adapter, plus libfuse2.

AppImages may be run from wherever they're located after being set executable (chmod +x) and don't need to be installed. You may use an AppImage integrator such as appimaged if you'd like it added to your menus. Freedink-data comes bundled unless otherwise specified.

The ancillary data containing user preferences and yedink.ini will be automatically moved to ~/.config upon first launch. If upgrading to a newer release, it is advised to make a backup of your yedink.ini file and then remove ~/.config/yeoldedink for the appimage to update it.

Other systems

For systems or architectures not listed here, you will have to compile from source as per the build instructions in the included readme, or nag on the forums for a compiled release.

Last modified: 29 March 2025