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Author Topic:   Dink no longer works....
Wyndo posted 04-13- 06:32 PM CT (US)   Click Here to See the Profile for Wyndo   Click Here to Email Wyndo  
Well, I was bored and wanted to play my old D-Mod's, but I think my CD is somewhere in a box from the last time I moved. I figured I'd install the 1.06 freeware version (then I upgraded it to 1.07 Beta3) and suddenly Dink won't launch at all! It starts up, goes full screen (all black) -- sits for a couple seconds, then exits. If anything is happening, or if there are any "errors," they don't seem to appear. I emailed Seth -- will probably get an answer back, but I'm a little anxious to figure out the problem.

Anybody else suddenly found themselves unable to run the Dink command line after an update? I'm installed to C:\DINK\ over my original copy....

Beuc posted 04-14- 04:43 AM CT (US)     Click Here to See the Profile for Beuc  Click Here to Email Beuc     
I think this happened to me when I tried it under WXP/NT/2K with a non-administrator account. Dink wants to write dinksmallwood.ini in the Windows directory, and this made it crash - though Windows did not explained why.

If this is the problem, then dink.exe should be launched with the -noini option...

Wyndo posted 04-14- 11:26 AM CT (US)     Click Here to See the Profile for Wyndo  Click Here to Email Wyndo     
Hmmm... I'll try that, but I'm still using Windows '98 (and the CD version always worked). Hmmm. :( I'll try that though.
Wyndo posted 04-14- 06:44 PM CT (US)     Click Here to See the Profile for Wyndo  Click Here to Email Wyndo     
-noini makes no difference. Still will not run. Is 1.07 beta 3 a bad version? :( :( :(
Beuc posted 04-15- 05:40 AM CT (US)     Click Here to See the Profile for Beuc  Click Here to Email Beuc     
-noini is not required for Win98 (all users are 'administrators' and can write in /Windows).
What is strange is that I have v1.07 installed for a month under my Win98 in C:\games\dink, and all is working perfectly. Maybe something went wrong during the installation - some missing graphics/sounds making Dink crash?

Mmm... yes, I can only suggest the good-old method: uninstall / clean / reinstall :|

Beuc posted 04-16- 11:14 AM CT (US)     Click Here to See the Profile for Beuc  Click Here to Email Beuc     
Mmm, I just got a crazy idea: did you well installed v1.07 over v1.06?
Even if you did not, you should get a "Tiles missing" error message, anyway :/
Wyndo posted 04-16- 08:03 PM CT (US)     Click Here to See the Profile for Wyndo  Click Here to Email Wyndo     
I had 1.05 I think -- the CD version. Over this, I installed the full freeware version 1.06. Then, over this, I installed the 1.07 beta3 patch.
Beuc posted 04-19- 05:40 AM CT (US)     Click Here to See the Profile for Beuc  Click Here to Email Beuc     
Well, I cannot find anything to help you...
So try a clean install, or maybe try to d/l again the v1.06 :|
Wyndo posted 04-20- 07:17 PM CT (US)     Click Here to See the Profile for Wyndo  Click Here to Email Wyndo     
Well, instead of that, I installed Direct-X 8.1 and it started working again.
Beuc posted 04-22- 05:30 AM CT (US)     Click Here to See the Profile for Beuc  Click Here to Email Beuc     
Ah! I did not though of this.
However, Dink needs DXv6, and I had it installed by default with my Win98. Maybe you have an earlier version of Win98 than mine.
Glad to see that it eventually worked :)
Wyndo posted 04-26- 09:04 PM CT (US)     Click Here to See the Profile for Wyndo  Click Here to Email Wyndo     
Well, I had DirectX 6 or 7 (7, I think) already -- I had it and the CD version of Dink (1.05 I believe) had been running just fine. It wasn't until I upgraded that it stopped working (after which the DX 8.1 install fixed it). Weird!
Beuc posted 04-27- 08:10 AM CT (US)     Click Here to See the Profile for Beuc  Click Here to Email Beuc     
In the whatsnew.txt file, there was this note (v1.06):
"* Recompiled everything using Directx 7"

Although it worked fine for me with DX 6...
Well, I assume we will never know ;)

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