Author
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Topic: how to
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nwdel |
posted 12-13- 09:00 AM CT (US)
Could someone please help me, I want to let Dink sleep, and dream about someone else, with other clothing. How could I do that?
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nwdel
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posted 12-13- 09:02 AM CT (US)
I mean that Dink falls alseep, and then "wakes up" in someones else his body. |
FF4LIFE
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posted 12-13- 07:11 PM CT (US)
All you'd do is load different sprites as dinks walk, idle, and attack. You'd probebly want him to change maps also.. But to see how it works to change his graphics, look at any of the weapons (item-sw1 etc) These change it to other graphics of dink, but can just as easily be a bonca or anything. |
nwdel
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posted 12-16- 04:35 AM CT (US)
But if you make a new directory in your mod called Dink, then the real Dink won't appear in the first place. (I think.) |
FF4LIFE
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posted 12-17- 11:46 PM CT (US)
If you make your own graphics/dink/idle and graphics/dink/sword/walk, and all of those, then i guess it wouldn't load...but really all you have to know is not all of the graphics of dink are loaded at once. If you go to the editor, you find his fist, but not sword, or bow, or any other you might have. When you equip an item, it loads new graphics of walk/idle/attack over the old ones. If you were to load the bonca graphics over the dink graphics, he'd look like a bonca |
nwdel
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posted 12-20- 08:36 AM CT (US)
But then I can't do what I want. I first want to play with the real Dink, and later in de SAME GAME, someone else. |
FF4LIFE
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posted 12-20- 10:40 PM CT (US)
Exactly! Thats what you can do. Take a look at any item script, like item-sw1, or item-bow1 i think the bow one is. They use this command:init("load_sequence_now graphics\dink\sword\walk\d-sw1- 71 43 64 69 -14 -10 14 10"); this loads different graphics OVER the dink graphics. This is why it looks different when you have a sword or bow. If you were to change those graphics to a bonca or a duck, it would be know different.
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nwdel
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posted 12-21- 09:18 AM CT (US)
Tank you very mutch! |
joshriot
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posted 12-24- 06:56 PM CT (US)
ff4life's method works well, but i find it easier to change dink's base walk and idle (sp_base_walk(1, 200);) it is easier to change and change back this way. |
FF4LIFE
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posted 12-25- 09:37 AM CT (US)
Yes, thats what I would do also, if I already had the graphics loaded. |
Masterhero
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posted 12-25- 12:32 PM CT (US)
Try with "sp_base_walk(1, -number of sprite here-)". This is very easy to do and you can transform Dink in a goblin or a pillbug or other. Remind you MUST have loaded the graphic files if you want insert in the game another sprite. You can use alse "sp_base_idle(1, -n. of sprite-)" for change the idle animation or "sp_base_attack(1, -n. of sprite-)" for attack animation. I'm creating a new program called "Fast DinkC Creator". With this program you can do this things in few seconds without the knowledge of any DinkC command. Excuse me for any errors in this text, but I'm Italian and I can't speak English/American perfectly. |
FF4LIFE
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posted 12-26- 03:05 PM CT (US)
Heh, you speak American fine.About that program..have you seen EasyDinkC? If not, get it at the dink network: dink.telefragged.com Its a lot like what you seem to be explaining...I personaly don't use it because by the time it came out I knew all but a few of the commands by heart, so its faster for me to just write my scripts or copy/paste my old scripts i've written and adjust a few things. *shrugs* I suppose it would be good for newbies.. The most useful aspect of it (I think at least) is the help file it comes with because it lists all the commands and has explanations. Ah well, Toodles! FF4LIFE |
Masterhero
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posted 12-26- 05:34 PM CT (US)
My program it's ONLY for newbies. I prefer the old sweet MS-DOS Editor.Thank you for the answer. |