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nwdel posted 12-13- 09:00 AM CT (US)   Click Here to See the Profile for nwdel   Click Here to Email nwdel  
Could someone please help me, I want to let Dink sleep, and dream about someone else, with other clothing. How could I do that?
nwdel posted 12-13- 09:02 AM CT (US)     Click Here to See the Profile for nwdel  Click Here to Email nwdel     
I mean that Dink falls alseep, and then "wakes up" in someones else his body.
FF4LIFE posted 12-13- 07:11 PM CT (US)     Click Here to See the Profile for FF4LIFE  Click Here to Email FF4LIFE     
All you'd do is load different sprites as dinks walk, idle, and attack. You'd probebly want him to change maps also.. But to see how it works to change his graphics, look at any of the weapons (item-sw1 etc) These change it to other graphics of dink, but can just as easily be a bonca or anything.
nwdel posted 12-16- 04:35 AM CT (US)     Click Here to See the Profile for nwdel  Click Here to Email nwdel     
But if you make a new directory in your mod called Dink, then the real Dink won't appear in the first place. (I think.)
FF4LIFE posted 12-17- 11:46 PM CT (US)     Click Here to See the Profile for FF4LIFE  Click Here to Email FF4LIFE     
If you make your own graphics/dink/idle and graphics/dink/sword/walk, and all of those, then i guess it wouldn't load...but really all you have to know is not all of the graphics of dink are loaded at once. If you go to the editor, you find his fist, but not sword, or bow, or any other you might have. When you equip an item, it loads new graphics of walk/idle/attack over the old ones. If you were to load the bonca graphics over the dink graphics, he'd look like a bonca
nwdel posted 12-20- 08:36 AM CT (US)     Click Here to See the Profile for nwdel  Click Here to Email nwdel     
But then I can't do what I want. I first want to play with the real Dink, and later in de SAME GAME, someone else.
FF4LIFE posted 12-20- 10:40 PM CT (US)     Click Here to See the Profile for FF4LIFE  Click Here to Email FF4LIFE     
Exactly! Thats what you can do. Take a look at any item script, like item-sw1, or item-bow1 i think the bow one is. They use this command:

init("load_sequence_now graphics\dink\sword\walk\d-sw1- 71 43 64 69 -14 -10 14 10");

this loads different graphics OVER the dink graphics. This is why it looks different when you have a sword or bow. If you were to change those graphics to a bonca or a duck, it would be know different.

nwdel posted 12-21- 09:18 AM CT (US)     Click Here to See the Profile for nwdel  Click Here to Email nwdel     
Tank you very mutch!
joshriot posted 12-24- 06:56 PM CT (US)     Click Here to See the Profile for joshriot  Click Here to Email joshriot     
ff4life's method works well, but i find it easier to change dink's base walk and idle (sp_base_walk(1, 200);) it is easier to change and change back this way.
FF4LIFE posted 12-25- 09:37 AM CT (US)     Click Here to See the Profile for FF4LIFE  Click Here to Email FF4LIFE     
Yes, thats what I would do also, if I already had the graphics loaded.
Masterhero posted 12-25- 12:32 PM CT (US)     Click Here to See the Profile for Masterhero  Click Here to Email Masterhero     
Try with "sp_base_walk(1, -number of sprite here-)".
This is very easy to do and you can transform Dink in a goblin or a pillbug or other.
Remind you MUST have loaded the graphic files if you want insert in the game another sprite.
You can use alse "sp_base_idle(1, -n. of sprite-)" for change the idle animation or "sp_base_attack(1, -n. of sprite-)" for attack animation.
I'm creating a new program called "Fast DinkC Creator". With this program you can do this things in few seconds without the knowledge of any DinkC command.
Excuse me for any errors in this text, but I'm Italian and I can't speak English/American perfectly.
FF4LIFE posted 12-26- 03:05 PM CT (US)     Click Here to See the Profile for FF4LIFE  Click Here to Email FF4LIFE     
Heh, you speak American fine.

About that program..have you seen EasyDinkC?

If not, get it at the dink network:
dink.telefragged.com

Its a lot like what you seem to be explaining...I personaly don't use it because by the time it came out I knew all but a few of the commands by heart, so its faster for me to just write my scripts or copy/paste my old scripts i've written and adjust a few things. *shrugs* I suppose it would be good for newbies.. The most useful aspect of it (I think at least) is the help file it comes with because it lists all the commands and has explanations.

Ah well,
Toodles!
FF4LIFE

Masterhero posted 12-26- 05:34 PM CT (US)     Click Here to See the Profile for Masterhero  Click Here to Email Masterhero     
My program it's ONLY for newbies. I prefer the old sweet MS-DOS Editor.

Thank you for the answer.

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