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Author Topic:   spawning potties
joshriot posted 08-30- 05:18 PM CT (US)   Click Here to See the Profile for joshriot   Click Here to Email joshriot  
suppose i had dink spawn scripts or attach a few scripts to 1000 with loops going and things to add new features- i will give an example:

loop:
if (&potty == 1)
{
say("i need to use the restroom!",1);
}
if (&potty > 1)
{
say("i need to use the restroom really bad!",1);
&life -= &potty
}
wait(10000);
&potty += 1;
goto loop;

i dont know, some things like that. now the question is if i have things like these running will the game be slower in any way?

FF4LIFE posted 08-30- 10:25 PM CT (US)     Click Here to See the Profile for FF4LIFE  Click Here to Email FF4LIFE     
Not really, this is how i do my music and a few other things. You'd have to have a helluva lot, say a couple hundred scripts or so, to really do any damage.
joshriot posted 09-01- 12:32 PM CT (US)     Click Here to See the Profile for joshriot  Click Here to Email joshriot     
cool, thanks.
joshriot posted 10-03- 05:38 PM CT (US)     Click Here to See the Profile for joshriot  Click Here to Email joshriot     
now say i want to have this spawn when a game is loaded, how do i do this? ive tried adding spawn("whatever"); both before and after the "load_game(&result);" in start-2 but it seems the script does not spawn properly. it works perfectly with start-1 however. word out.
redink1 posted 10-04- 07:07 AM CT (US)     Click Here to See the Profile for redink1  Click Here to Email redink1     
That tis a hard one... load_game seems to be a hard command, as you can't do any cool things with it.

Imagine, you spawn it before load_game(). Then, once it loads the game, it terminates what you spawned. If you put it right after load_game(), then it will never be reached because load_game() terminates its own script.

If you're really deadset on getting the game to spawn after you load, try modifying the main of the save bot with this:

int &dinkx = sp_x(1,-1);
int &dinky = sp_y(1,-1);
if (&dinkx <= 21) return;
if (&dinkx >= 619) return;
if (&dinky <= 1) return;
if (&dinky >= 399) return;
spawn("whatever);

The lines above will check and see if Dink is near the edges of the screen, a way to tell if the player walked onto the screen rather than loaded.

joshriot posted 10-04- 04:16 PM CT (US)     Click Here to See the Profile for joshriot  Click Here to Email joshriot     
i can try that. i wasnt planning on using savebots but it seems its my only choice. thanks.
FF4LIFE posted 10-04- 05:39 PM CT (US)     Click Here to See the Profile for FF4LIFE  Click Here to Email FF4LIFE     
Yeah, the way my game's set up there is only one savebot, so i spawn anything from that screen.

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