I know there's a way to set the sprite info for all of a sequence at once when you load it. Can anyone explain it to me? I tried how it is described in the dink ini tutorial and it doesn't seem to work... there's an extra number in the others in the dink.ini that I can't figure out what it is. I've tried every combination of numbers I can think of but it won't look right in the sprite edit window. I hate to use up all my set_sprite_info's on silly things.
posted 08-18- 01:13 AM CT (US)
Yeah, it goes like this: load_sequence_now graphics\alpha\alpha- 100 75 0 0 0 0 27 20
In my example 75 is the frame delay. (but choose whatever speed looks good of course)
Tamtur
posted 08-18- 01:24 AM CT (US)
oh, ok, well I understand the extra number now - but I still am having troubles. If I write: load_sequence_now graphics\alpha\alpha- 100 75 0 0 0 0 27 20 Then the hardbox is the correct size but the X and Y coordinates are offset by about 10 each compared to using set_sprite_info. And if I change the first two zeros to -10 then the hardbox becomes wierd. Suggestions?
Chrispy1000000
posted 08-18- 12:26 PM CT (US)
Do the last 2 zeros, or the numbers at the end.