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Author Topic:   Greetings.
Doctor Oakroot posted 08-13- 10:05 PM CT (US)   Click Here to See the Profile for Doctor Oakroot   Click Here to Email Doctor Oakroot  
Hi Folks,

I've been enjoying playing various DMods. Sooner or later, I'll probably develop some myself.

In the mean time... I've been recording some game soundtrack music - just a few tracks done now, but more to come.

Please come check it out http://doctoroakroot.com/gamemusic . I'll be glad to make a special licensing deal (i.e. free for credit in the DMod) for DMod authors.

Thanks (and thanks for all the great DMods :D )

Dr O

joshriot posted 08-14- 11:22 AM CT (US)     Click Here to See the Profile for joshriot  Click Here to Email joshriot     
in my oppinion you should make them as spooky as the last one was but maybe faster. keep up the good work.
Doctor Oakroot posted 08-15- 07:52 AM CT (US)     Click Here to See the Profile for Doctor Oakroot  Click Here to Email Doctor Oakroot     
Thanks for the feedback. There will be some faster ones coming... and spooky is my middle name, lol
Wyndo posted 08-15- 10:12 AM CT (US)     Click Here to See the Profile for Wyndo  Click Here to Email Wyndo     
D-Mods can play MP3's?
Beuc posted 08-15- 01:31 PM CT (US)     Click Here to See the Profile for Beuc  Click Here to Email Beuc     
As far as I know, No.
But it seems you can make a wav from an MP3 using WinAmp (even if I didn't figured it out ;))
Or maybe this wasn't really the question?
Maybe you meant, what the point in putting heavy .wav in a DMod?...
Well, I should try to hear these musics first to reply again ;)
joshriot posted 08-15- 05:51 PM CT (US)     Click Here to See the Profile for joshriot  Click Here to Email joshriot     
i use goldwave to convert mp3s to wavs, its free too it kicks ass
Kyle posted 08-16- 08:40 AM CT (US)     Click Here to See the Profile for Kyle  Click Here to Email Kyle     
Well, you can always use wav's as music in your d-mod (as in Red Shield), but the size would grow by a few MB's per song, at least, if you want to keep the quality at a minimum standard.
Then again, I would still download the d-mod (ADSL connection) but I don't think many others will...
However, when Legend's Tale is finished, me and Tallis will probably release 3 versions : One with only the standard thingies, one with better sound and graphics and possibly even one with voice acting (not for dialog though...).
I think that's a good way to make sure everyone will get the most out of their connection.
Doctor Oakroot posted 08-18- 01:14 PM CT (US)     Click Here to See the Profile for Doctor Oakroot  Click Here to Email Doctor Oakroot     
quote:
D-Mods can play MP3's?

All the music on [url=http://doctoroakroot.com/gamemusic]my game music page[/url] is available as midi files. I'm just presenting is in mp3 because the mp3.com platform is already there and I market all my music for film/TV licensing there.

FF4LIFE posted 08-19- 12:39 AM CT (US)     Click Here to See the Profile for FF4LIFE  Click Here to Email FF4LIFE     
I also use wavs as my music because when my friend makes them on his keyboard the midi is great, but in dink sucks ass. When i release the full version it will be on a cd, so i'm thinking about having the cd be an audio/info cd and using the play cd track command. Haven't messed around much with that to see how well it works, but i know wavs are great because you can loop them perfectly, unlike the annoying midis.

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