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Author Topic:   Dink Graphics
MajinVegetto posted 07-26- 11:58 PM CT (US)   Click Here to See the Profile for MajinVegetto   Click Here to Email MajinVegetto  
I'm tryin to replace Dink with a different main character. Can someone please tell me what to do? Thanx Oh and I was looking through some old posts and I saw that someone named scetch was making a DragonBall Z DMod...Does anyone know if he is still makin it?
3d1tund0 posted 07-27- 12:34 AM CT (US)     Click Here to See the Profile for 3d1tund0  Click Here to Email 3d1tund0     
well..u would have to model a character in a 3D modeling program..and render each animation ...walking, crawling, attacking etc.

the use the rendered images in Dink...

if u don't know what all that means goto www.google.com and do a search for 3D Modeling...

u'll be sure to find sumthing...

I have to do this for my 3D dink engine...

I have to model all new models of everything...

not easy..but a lot of phun :)

hope that helped...

Laterz,
3d1tund0

MajinVegetto posted 07-27- 08:19 AM CT (US)     Click Here to See the Profile for MajinVegetto  Click Here to Email MajinVegetto     
Thanx for replying but I've already made the models I was just wondering how to actually implement them in the game. I've already got them loaded in the Dink.ini
EP posted 07-27- 10:42 AM CT (US)     Click Here to See the Profile for EP  Click Here to Email EP     
Well, once you set your graphics up in the ini, all you need to do is set it as the mouse pointer. Just take a quick peak at the start1.c, and you will see that changing the graphic set to the mouse pointer is really not very tricky. Just change the dink graphic to yours, and you are set.
Beuc posted 07-27- 11:59 AM CT (US)     Click Here to See the Profile for Beuc  Click Here to Email Beuc     
Unless you want to use Dink's original graphics in your DMod, the easiest way (JVeenhof's way) is to replace Dink's .bmps by your bmps.
Just create a Dink/Idle directory, for the idle graphics, in your graphics directory, and rename your pictures as Dink's original graphics are named. You can use more frames, this doesn't matter.
But you have, though, to know how it was named first:
- or you download Dink's original graphics in .bmp format (at rtsoft.com) and see how it was named.
- or you open dir.ff with workpad and you try see, in the beginning, the filenames.

I opened dir.ff in the /idle directory, and I see DS-I2-XX.bmp in the bmp.

XX is the number of the frame :)


OK, good luck :D

MajinVegetto posted 07-27- 12:42 PM CT (US)     Click Here to See the Profile for MajinVegetto  Click Here to Email MajinVegetto     
Ahhh now I see. Thanx a lot.

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