Topic: Adding new graphics files to the sprite archive
kissbadik
posted 05-03- 05:34 PM CT (US) Hi, I was wondering if you could help me to understand how to add new graphics files to use in my DMOD's. I've listed a sample from the dink.ini file below. I believe this is where you have to state what pictures go into each sequence.
I understand everything upto the *. The numbers that follow are what I don't understand. Can you help me ? Also, can you please tell me what the ffcreate.exe program does ?
20= sequence# 1 = not sure maybe delay but adding 1 always works for me.
All the numbers below can be added by the Dink editor by going into edit mode selecting the sequence then highlighting the frame then pressing E.
48 = x coordinate center 79 = y coordinate center -60 = left hardbox boundary -36 = top hardbox boundary 64 = right hardbox boundary 25 = bottom hardbox boundary
Drakeman
posted 05-04- 01:54 AM CT (US)
There is a guide to the dink.ini stuff in the author's section by Gary Hertel (the author of POA and WinDinkEdit)
the number after the sequence number is frame rate...
kissbadik
posted 05-04- 12:29 PM CT (US)
Thanks for the help guys. I understand it all now, well .... almost LOL. Can you please tell me what the best software package for creating new sprites and background tiles is ?