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Author Topic:   Script problems
abbey posted 04-29- 07:03 PM CT (US)   Click Here to See the Profile for abbey  
Can someone tell me whats wrong with this script, it's of a hole I want Dink to climb through. When I go up to the hole Dink climbs in and then it freezes, I then need to reset my computer.

void main( void )
{
preload_seq(452);
sp_touch_damage(¤t_sprite, -1);
}

void touch( void )
{
sp_x(1, 320);
sp_y(1, 315);
sp_seq(1, 452);
sp_frame(1, 1);
sp_nocontrol(1, 1); //dink can't move until anim is done!
sp_touch_damage(¤t_sprite, 0);
sp_brain(1, 0);
wait(2000);
&player_map = 41;
sp_x(1, 315);
sp_y(1, 375);
load_screen(41);
draw_screen();

}

Beuc posted 04-30- 05:38 AM CT (US)     Click Here to See the Profile for Beuc  Click Here to Email Beuc     
You set a brain of 0 for Dink, while it must be 1 if you want the player to control Dink.
Remove this line or add a sp_brain(1, 1) after the screen change.
Anyway, if you don't want Dink to move, I'd suggest you use freeze(1), and then unfreeze(1); to free Dink :)

Oh, also, I see that you change screen, and when this appear, then the current script is deleted from memory...
You need to write a script_attach(1000) (I think) before the screen change.
If anyone knows the correct procedure, then please reply, I've quite forgotten ;)


Btw, I think you could have quitted Dink without restarting your computer, using the keys Alt+Q
It quits Dink even if Dink is frozen or talking with people :)


--
Beuc

abbey posted 04-30- 07:34 AM CT (US)     Click Here to See the Profile for abbey    
I copied The hole3 script from the dink source. then I put in the screen numbers, that I wanted to warp too.It still didn't work.so I thought It could be to do with the room I wanted to warp too.I dont think you can have any other warps in the room that I want the hole to warp too, because When I took the stairs away that I hade in there It worked, well sort off anyway. Dink moves really slowly and it takes forever to walk to the other side of the room. I dont know I'M Stumped!!!!.
FF4LIFE posted 04-30- 08:36 PM CT (US)     Click Here to See the Profile for FF4LIFE  Click Here to Email FF4LIFE     
Well....me too. I just copied that script...i'll put what i used here...
void main( void )
{
preload_seq(452);
sp_touch_damage(¤t_sprite, -1);

}


void touch( void )
{
freeze(1);
sp_x(1, 472);
sp_y(1, 330);
sp_seq(1, 452);
sp_frame(1, 1);
sp_nocontrol(1, 1); //dink can't move until anim is done!
sp_touch_damage(¤t_sprite, 0);
sp_brain(1, 0);
wait(2000);
script_attach(1000);
fade_down();
&player_map = 182;
sp_x(1, 401);
sp_y(1, 283);
load_screen(182);
sp_brain(1, 1);
draw_screen();
fade_up();
kill_this_task();
}


this is basicaly a copy of that script....but it works for me :)

abbey posted 05-01- 05:49 PM CT (US)     Click Here to See the Profile for abbey    
I have sorted it out now, It was to do with an object I had on the screen I was trying to warp too.It had a script problem or something, Anyway Thanks for the help everybody.
abbey posted 05-01- 05:59 PM CT (US)     Click Here to See the Profile for abbey    
Oh and by the way, Beuc said that alt+Q quits the program when dink is frozen, it doesn,t work for me, I also try alt+F4 and Ctrl+Alt+delete, and none of them work. Also sometimes when I load up Dink or any of the Dmod's I get a black screen just before the title bmp. and the game doesn't load.I try all of the above, and none of it works, I have to then reset my p.c. I have to keep trying, it sometimes takes 2 or 3 resets. Anyway I was just wondering if any one else has this problem. Or is it just me.
abbey posted 05-01- 06:01 PM CT (US)     Click Here to See the Profile for abbey    
Oh, and it doesn't do it on any of my other programs And games I have.
FF4LIFE posted 05-01- 06:16 PM CT (US)     Click Here to See the Profile for FF4LIFE  Click Here to Email FF4LIFE     
Messed up.......alt-f4 should really work..oh well....just don't make places where you can get frozen:)
Beuc posted 05-02- 05:45 AM CT (US)     Click Here to See the Profile for Beuc  Click Here to Email Beuc     
You've 2 differents "freezes":
- Dink is REALLY frozen (eg in an infinite loop without wait()), and so you can reset your comp.
- The PLAYER is frozen, and so everything works, you just can do anything because you used a 'freeze(1);'. In this case, Dink.exe still work and can be closed using Alt+Q (it's a Dink shortcut, not a system one).

I think that when you can't use Alt+Tab, then Alt+Q doesn't work...

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