posted 03-28- 01:59 AM CT (US)
You need to load the graphics via the dink.ini file.Have you looked at the various graphics tutorials at the Dink network? As for starting with a sword, that depends on what base graphics you have in either your main.c or start.c files. The graphics for the sword are loaded first (I think... because they have more frames or something) and then the normal ones. If you look at the item-sw1.c script you will see how graphics are changed on arming and disarming the sword. |