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  More help needed, visions needed I think

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Author Topic:   More help needed, visions needed I think
Froggy posted 03-12- 02:07 PM CT (US)   Click Here to See the Profile for Froggy   Click Here to Email Froggy  
OK. In my game, I want Dink to have to go get a bottle off his shelf, and then I want him to take it to the well and fill it up with water(need help with), and then I want him to take it back into the house and dump it on the fire in the fireplace(need help with) to open up a warp(got warps down good), but how do I make it so you put the fire out by pouring water on it and how do I fill the bottle up with water. If you could, please give me instructions and examples, cuz I'm new at this. I can design the maps good, they do exactly what I want them to, but I have lots of trouble with characters and little mission type thingys. Any help would be greatly appreciated. Cuz I just keep adding more to my map and getting ideas before I can finish my originals. Thanx
EP posted 03-17- 01:23 AM CT (US)     Click Here to See the Profile for EP  Click Here to Email EP     
First, you should probably attach a global int to the bottle, which you should place in main.c and set to a base value (try 0). Once you get the bottle, have the int value change (do this in the bottles script, setting &yourint += 1 or something). Then, you can put in the base script for the screen with the well a statement that says if the int is > 0, then &vision = 1. With vision equal to one, you could place a second well on the original well, with a different script, so that you can now fill the bottle with water. Do a similar procedure with the fireplace. Hope this gets you started.

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