posted 01-22- 08:00 AM CT (US)
I have a script: key-66.c which is activated when one hits the b button. key-66.c says:void main( void )
{
sp_base_walk(1, 850);
playsound(12, 8000,0,0,0);
}
inside dink.ini some of my walking graphics are loaded as so:
load_sequence_now graphics\dink\bwalk\ds-w1- 851 1 38 72 -14 -9 14 9
load_sequence_now graphics\dink\bwalk\ds-w2- 852 1 37 69 -13 -9 13 9
load_sequence_now graphics\dink\bwalk\ds-w3- 853 1 38 72 -14 -9 14 9
load_sequence_now graphics\dink\bwalk\ds-w4- 854 1 38 72 -12 -9 12 9
load_sequence_now graphics\dink\bwalk\ds-w6- 856 1 38 72 -13 -9 13 9
load_sequence_now graphics\dink\bwalk\ds-w7- 857 1 38 72 -12 -10 12 10
load_sequence_now graphics\dink\bwalk\ds-w8- 858 1 37 69 -13 -9 13 9
load_sequence_now graphics\dink\bwalk\ds-w9- 859 1 38 72 -14 -9 14 9
If all would go as I had planned it, pressing b (key-66.c) i would make my previosly loaded walking graphics come into use.
if i touch b (key 66) the whole game just shuts down. it will just chlick and the game shuts itself off like i quit.
I don't get it, someone help me understand.