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Author Topic:   Little help?
Duck posted 01-01- 04:15 PM CT (US)   Click Here to See the Profile for Duck   Click Here to Email Duck  
Ok, I have this little thingy in my pretend Dmod.. I have a wizard in a room that I want Dink to automatically talk to, but I don't know how to make speech come out of the wizard.. Here's my script for the room:


void main(void)
{
if (&wiz_talked == 0)
{
move_stop(1, 2, 200, 1);
sp_dir(1, 4);
move_stop(1, 4, 50, 1);

freeze(1);
say_stop("Who are you?", 1);
say_stop("`6I'd like to ask you the same thing!", ¤t_sprite);
}
}

Duck posted 01-01- 05:00 PM CT (US)     Click Here to See the Profile for Duck  Click Here to Email Duck     
Umm.. Nevermind.. I found a way to work around it.. Thanks anyway
Zail posted 01-03- 05:51 PM CT (US)     Click Here to See the Profile for Zail  Click Here to Email Zail     
Why attach it to the room? A sprite automatically runs the main part of the script when you walk into a room. Hmmm... That is what you were talking about when you said you had a walkaround, right?
Duck posted 01-03- 09:27 PM CT (US)     Click Here to See the Profile for Duck  Click Here to Email Duck     
I attached it to the room because, well, I'm not as quick as others =) Thanks Zail =)

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