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Author Topic:   Make magic and weapons
ghery posted 12-17- 04:51 PM CT (US)   Click Here to See the Profile for ghery   Click Here to Email ghery  
It's a pity...I couldn't make the sprite desappear...I will change my story.
Now, How can I make Dink learn magic?
or, how can I make magic?
It's hard?

How can I make a shop?( a person that say- you can buy this...-

How can Dink-find- and use a bow?
Do the examples you want...(if they work, I can look at they)
ex(if you give me a c file whit an example I could modify it...) I think is better for me(but only if you have time to do it).
Thanks!!!!!!!!!!!!!!!!!!!!!!!!!!!

Zail posted 12-17- 06:09 PM CT (US)     Click Here to See the Profile for Zail  Click Here to Email Zail     
These two lines are taken from s1-mh-f.c

add_magic("item-fb",437, 1);
say_stop("I now have fireball magic!", 1);

That is how you give Dink Magic. Making a spell from scratch is more difficult. I don't think I could do it.

For a store example, use s2-healp.c . It is the healer's store where you can get healed or buy an elixer.

For the bow, look at 1gold.c to see how Dink can find something. Use the add_item("itemscript", graphic number, frame number); command

You should have all these files in your develop folder in source.zip

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