posted 12-17- 06:09 PM CT (US)
These two lines are taken from s1-mh-f.c add_magic("item-fb",437, 1);
say_stop("I now have fireball magic!", 1);
That is how you give Dink Magic. Making a spell from scratch is more difficult. I don't think I could do it.
For a store example, use s2-healp.c . It is the healer's store where you can get healed or buy an elixer.
For the bow, look at 1gold.c to see how Dink can find something. Use the add_item("itemscript", graphic number, frame number); command
You should have all these files in your develop folder in source.zip