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Author Topic:   The word's colour
ghery posted 12-11- 11:56 AM CT (US)   Click Here to See the Profile for ghery   Click Here to Email ghery  
I know that to make a colour to the text I must: say("'4Ouch!",..............);
but before the 4 there is this sign (')
I think it's not this.
I've seen that the sign falls in the left but I don't know which are the botton in the keyboard that I can press.
Someone could explain me that?
And to make appear a person inside the screen
like Milder (in Dink1 , when dink feeding the pigs) and then (when he finished to talk)
make him go out?
I have no idea...
igloo15 posted 12-11- 02:53 PM CT (US)     Click Here to See the Profile for igloo15  Click Here to Email igloo15     
ok the button you are looking for is in the top left part of your keyboard it is not "'" but this "`" ok. If you want to make a person go off the screen thats easy. The screen has x and y cordinates if you move your mouse beyond the screen you will still be getting coordinates right. Well just have the sprite move to one of the coordinates outside the screen. This won't work for dink because it will trigger a screen scroll ok. To do it for dink you will first have to type the code dink_can_walk_off_screen(1); then move. Good Luck
Zail posted 12-11- 05:14 PM CT (US)     Click Here to See the Profile for Zail  Click Here to Email Zail     
The "`" key should be under the "~" key. (Just making sure you know)
ghery posted 12-12- 01:48 PM CT (US)     Click Here to See the Profile for ghery  Click Here to Email ghery     
Also, I create whit "e" in the sprite mode the person, I put it in the screen.
Now, I know that to make him go out I can put the coordinate out of screen but where must I put the coordinate?
Sorry, I'm so patetic I want to do this thing when I don't know how to make people speak...
However I think that I need to a script file to make move,speak, fight someone...
there is a script file that I could see...
or any models... because in the dink tutorial
I can't see the people (shopper, man , girl...)

ps:(for Zail) I think that my keyboard is a little different... I haven't the strange snake. Do you have a words map(whit all the
buttons?

Zail posted 12-13- 01:33 PM CT (US)     Click Here to See the Profile for Zail  Click Here to Email Zail     
Hmmm.. I don't have a map for the keys. On my keyboard it is just left of the "1" key. You could copy the "`" from this page and paste it into your script. That might be the easiest way.

To move sprites, click on the sprite, then moving the mouse will move the sprite.

ghery posted 12-13- 02:12 PM CT (US)     Click Here to See the Profile for ghery  Click Here to Email ghery     
Ok...the colours are ok...
To move the sprite in the editor...it's easy
but to make it walk in the game?
I think that I must put the coordinate somewhere...Where?
When I pick up a sprite I can chenge his brain but what's the differences between 1 to 9 (0=no move, 1=as Dink 23456789=?...)
Ok I pick up the sprite in the editor and I move it to the direction I want...
If I play dmod the person is blocked,
I've miss some parts?
If you could do something, thanks you!
igloo15 posted 12-13- 02:41 PM CT (US)     Click Here to See the Profile for igloo15  Click Here to Email igloo15     
move_stop or move are the commands to move.
move_stop( sprite to move, direction(2 for down 4 for right, 6 for left and 8 for up), destination(if moveing left or right put the X coordinate in, if up or down put Y coordinate.), hard no hard(means if sprite hits something hard should it stop if yes put 0 if no put 1) )
the same for move only the move command make the script keep going while moving. I like move_stop.
Now the brain you want for a talking person is 16. if you go under dink edit it tell you all the brains up to nine. just press 3 when holding a sprite.

You really should read dinkC in the develop folder inside the Dinksmallwood folder OK.

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