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Author Topic:   Intro Help
Leprendun posted 11-30- 07:14 PM CT (US)   Click Here to See the Profile for Leprendun   Click Here to Email Leprendun  
I'm trying to make a new intro screen for my DMod, and I want it to take up the full screen. However, when I try to do it, it has left-overs from the previous screen (the loading one) where it looks like the status bar should be. Any ideas how to fix this?
Kornelije posted 12-01- 11:43 AM CT (US)     Click Here to See the Profile for Kornelije  Click Here to Email Kornelije     
I am not sure what is the problem, as I don't speak English very well, but if I understood your question try these:

1. check start.c or start-1.c(or the name of the script)

2. Put

fill_screen(0) before the line where you are loading the intro screen. This should fill the screen with black and replace visual appearance of other graphics, so that would solve it.

I hope this help... if not, tell me what is wrong then...

Kornelije Petak Research



Check DinkC SE PICTURE andDINKC SE INDEX.HTM
someone2 posted 12-01- 09:43 PM CT (US)     Click Here to See the Profile for someone2  Click Here to Email someone2     
You can't put tiles on that area, but you can put sprites. Simply (in code), use sp_noclip(¤t_sprite,1);.


--
int sp_noclip(int sprite, int value (-1 to not change));

if 1, this sprite will not be clipped in the normal game window. (if you really want a sprite on the status bar, this is the way to do it..)

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