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Author | Topic: Intro Help |
Leprendun |
![]() ![]() ![]() I'm trying to make a new intro screen for my DMod, and I want it to take up the full screen. However, when I try to do it, it has left-overs from the previous screen (the loading one) where it looks like the status bar should be. Any ideas how to fix this? |
Kornelije |
![]() ![]() ![]() I am not sure what is the problem, as I don't speak English very well, but if I understood your question try these: 1. check start.c or start-1.c(or the name of the script) 2. Put fill_screen(0) before the line where you are loading the intro screen. This should fill the screen with black and replace visual appearance of other graphics, so that would solve it. I hope this help... if not, tell me what is wrong then... Check DinkC SE PICTURE andDINKC SE INDEX.HTM |
someone2 |
![]() ![]() ![]() You can't put tiles on that area, but you can put sprites. Simply (in code), use sp_noclip(¤t_sprite,1);.
if 1, this sprite will not be clipped in the normal game window. (if you really want a sprite on the status bar, this is the way to do it..) |
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