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Author Topic:   Holding things
Kornelije posted 11-30- 06:35 AM CT (US)   Click Here to See the Profile for Kornelije   Click Here to Email Kornelije  
If anyone could explain me in more details following topic...

How to make game remember what things were destroyed and which ones weren't...
As I said in details...
I know that it is something about hold or something...

Beuc posted 11-30- 10:56 AM CT (US)     Click Here to See the Profile for Beuc  Click Here to Email Beuc     
How about studiing the original files?
Milli Vanilli, by Rsoft, use this feature, and as the DMOD is tiny, it's easy to understand.

And also, there're some implicite laws in forum:
- not spamming in posting too much messages: you post 3 topics for your C editor website.
- be clear;
- and sometimes say (or write): "please" or something kind of.

someone2 posted 12-01- 05:27 AM CT (US)     Click Here to See the Profile for someone2  Click Here to Email someone2     
I don't think Milli Vanilli uses this. Try looking in the apotion.c file at the editor_* stuff.

Note: In dinkc.txt, the example uses ¤t_sprite, but you need to use the sp_editor_num like in apotion.c.

Beuc posted 12-02- 12:40 PM CT (US)     Click Here to See the Profile for Beuc  Click Here to Email Beuc     
Well... MV use this tech, but indirectly: it uses magic potions, and for this use a script in the dink directory.
I was mostly right...

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