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Author Topic:   A fluke I found.
FF4LIFE posted 10-10- 10:07 PM CT (US)   Click Here to See the Profile for FF4LIFE   Click Here to Email FF4LIFE  
I just noticed that when you equip a magic, then click on a bunch of items, sometimes one will sort of unequip the magic. It makes it cost no magic points, so you cast it real fast. I noticed it did this with the fireball script, so I'm assuming there is no way around it, but if anyone else has noticed, please help me out.
Sphinx posted 10-12- 02:15 AM CT (US)     Click Here to See the Profile for Sphinx  Click Here to Email Sphinx     
I can only think that one of the item's must be a spell converted into an item that contains old code that changes the current magic_cost. If you find the specific item that's doing this, just figure out which command is doing this and remove it. Otherwise it's a hardcoded bug, and I can't help you.
FF4LIFE posted 10-12- 05:35 PM CT (US)     Click Here to See the Profile for FF4LIFE  Click Here to Email FF4LIFE     
No, it wasn't that, it was just random items, a fluke. But i fixed it. I just put &magic_cost = x under the void use of the magic spell and if an item sets it back to 0, it'll fix it. Thanks anyway =)

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