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Author Topic:   SOUND HELP!!!!
Leprendun posted 10-08- 04:49 PM CT (US)   Click Here to See the Profile for Leprendun   Click Here to Email Leprendun  
I'm creating a DMOD and I can't get the sound to work (.wav sounds). I have the sound in my directory, have the code
load_sound("WOOW1.WAV", 61);
entered in my start.c script, and have the code
playsound(61,11500,0,0,0);
entered in my other script. I used GoldWave to convert the .wav files into 8 bit, mono, unsigned files and still the sound doesn't work. Can ANYONE help me?
someone2 posted 10-09- 12:35 AM CT (US)     Click Here to See the Profile for someone2  Click Here to Email someone2     
Try using 22050 instead of 11500.
Leprendun posted 10-09- 08:50 AM CT (US)     Click Here to See the Profile for Leprendun  Click Here to Email Leprendun     
Thanks, but that didn't work. On closer insepction (I ran the original Dink game), I realize that NONE of the wavs are playing. The midi's work fine, though. I don't think taht it's my computer because it will play wavs, but something set up wrong in the program or something. Any ideas would be appreciated.
FF4LIFE posted 10-10- 09:45 PM CT (US)     Click Here to See the Profile for FF4LIFE  Click Here to Email FF4LIFE     
I bet one of the wavs doesn't work, so in the START.C file its screwed up, and that makes all the rest not work. This kind of happened to me with a wav called smurf.wav
I still haven't figured out why it crashes the game.
someone2 posted 10-11- 01:10 AM CT (US)     Click Here to See the Profile for someone2  Click Here to Email someone2     
Dink is probably having conficts with your sound card/drivers, or you have another program using wav's in the background. Updating your drivers and DirectX might work, depending on how much you want wav sound.

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