Author
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Topic: SOUND HELP!!!!
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Leprendun |
posted 10-08- 04:49 PM CT (US)
I'm creating a DMOD and I can't get the sound to work (.wav sounds). I have the sound in my directory, have the code load_sound("WOOW1.WAV", 61); entered in my start.c script, and have the code playsound(61,11500,0,0,0); entered in my other script. I used GoldWave to convert the .wav files into 8 bit, mono, unsigned files and still the sound doesn't work. Can ANYONE help me?
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someone2
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posted 10-09- 12:35 AM CT (US)
Try using 22050 instead of 11500. |
Leprendun
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posted 10-09- 08:50 AM CT (US)
Thanks, but that didn't work. On closer insepction (I ran the original Dink game), I realize that NONE of the wavs are playing. The midi's work fine, though. I don't think taht it's my computer because it will play wavs, but something set up wrong in the program or something. Any ideas would be appreciated. |
FF4LIFE
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posted 10-10- 09:45 PM CT (US)
I bet one of the wavs doesn't work, so in the START.C file its screwed up, and that makes all the rest not work. This kind of happened to me with a wav called smurf.wav I still haven't figured out why it crashes the game. |
someone2
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posted 10-11- 01:10 AM CT (US)
Dink is probably having conficts with your sound card/drivers, or you have another program using wav's in the background. Updating your drivers and DirectX might work, depending on how much you want wav sound. |