posted 10-04- 04:16 AM CT (US)
Check out the original scripts for spells as I have mentioned earlier. Spells consist of two scripts. One to make them a spellitem and one which controls their damage. For fireball they are item-fb.c and dam-fb.c or somethoing like that. Read them and learn from them. For exampole if you change the part which creates the making of the fireball sprite and change it to a sprite of a lightning flash, you would have a lightning bolt. Explosion spells are tricky. Because you need the coordinates of the enemy sprite. Using the spell on Dink is easier, because Dink愀 coordinates are game variables. But the current coordinates of the target sprite are harder to come by. So it would be a lot of work to make the explosion sprite appear over the enemy sprite. I guess you could make a very fast invisible sprite which targets the enemy like a creature. Then you could make it explode after a second or so. Or make it explode when it coes into contact with the enemy. But it will take a bit of work. work. |