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Author Topic:   Seth's Scripts
DMOD Guy posted 09-16- 09:14 AM CT (US)   Click Here to See the Profile for DMOD Guy   Click Here to Email DMOD Guy  
Every1 keeps telling me to check scripts like the bow and sword and dragon and stuff, but i cant help but notice how all of them are cooded. And i also wanted to know if there is a "kill_Sprite" command for if you are picking up something but dont want it in your inventory.
Sphinx posted 09-16- 08:03 PM CT (US)     Click Here to See the Profile for Sphinx  Click Here to Email Sphinx     
You can get the original (uncompiled) scripts from the Dink Network. Check out the hearts and gold scripts for items that don't go in your inventory.
FF4LIFE posted 09-17- 11:56 AM CT (US)     Click Here to See the Profile for FF4LIFE  Click Here to Email FF4LIFE     
The way I kill a sprite is this:
sp_active(¤t_sprite, 0);
redink1 posted 09-18- 04:15 PM CT (US)     Click Here to See the Profile for redink1  Click Here to Email redink1     
The uncompiled script are located in the develop folder in your Dink Directory, in source.zip.
Gerben posted 09-21- 08:50 AM CT (US)     Click Here to See the Profile for Gerben  Click Here to Email Gerben     
You have to script the item to make it appear in your inventory. So I donīt understand what the trouble is. Just leave the add=item line out of the script.

Also items can be removed from your inventory. by using kill_this_item(Bla bla)

But it might be better if you just gave the player the option to add it to your inventory or not.

Gerben posted 09-21- 08:53 AM CT (US)     Click Here to See the Profile for Gerben  Click Here to Email Gerben     
Oh I get it Iīm a bit slow today. You want something to disappear when you walk over it!

put sp_touch_damage to(& current_sprite, -1)

in void main void

then in the void touch void

Put

sp_active(& current_sprite, 0);
Draw_hard_map();

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