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Author Topic:   INTRO
REE posted 09-15- 10:45 PM CT (US)   Click Here to See the Profile for REE   Click Here to Email REE  
Lets say that i want to make an intro where dink is in his house and hears a voice telling him to go outside and to a warp. After he goes into the warp I want him to start out where i want him to how can i do that?
DMOD Guy posted 09-16- 09:07 AM CT (US)     Click Here to See the Profile for DMOD Guy  Click Here to Email DMOD Guy     
If i understand this right, you want him to not warp outside, but to warp to a completely diff place. To do this go to sprite edit mode andfind the exact spot where you want him to warp, the press alt+w, you should here a boing, then go to the inside of the house and select the sprite he touches to leave and press alt+w again, i never hear a boing again and it still works, but you might. This should answer your question.
REE posted 09-16- 10:21 AM CT (US)     Click Here to See the Profile for REE  Click Here to Email REE     
No I mean an intro where the player cant move i mean dink just moves by himself and goes to the warp thingy and then after he's done warping then you can control dink again.
FF4LIFE posted 09-17- 11:54 AM CT (US)     Click Here to See the Profile for FF4LIFE  Click Here to Email FF4LIFE     
Use the command:
&player map = __;
Gerben posted 09-21- 08:43 AM CT (US)     Click Here to See the Profile for Gerben  Click Here to Email Gerben     
Pretty easy.
Edit all the screens as if it is a normal place. So Dink can walk around and go outside and warps when you make him walk into a door and warpplace. Basically you should build it so that you can manually (keyboard) walk Dink through the intro. I hope you know how to do all this stuff.

Now add a global variable. set this to zero. When the game starts up make dink appear in the first room. Add a roomscript to this room. and start the main void with this:
If (&globalspritename == 0)
{

This way you can use the room also without the cutscene restarting when dink enters again.

Now type:

freeze(0);
Dink cannot be controlled by the player.

Now use talk, move_stop and wait commands to show the cutscene. If you want Dink to leave the room. Make him walk to the door or the edge of the screen or into a warp, and the game will automatically load the next screen.

Now add another roomscript to the next room. This will be run also. Now make dink do all the things you want him to do until he reaches the end of the cutscene.

Now set the global variable to one. And the cutscene will not occur again. All commands I mentioned can be found in the dinkc.txt file. Also ask more questions if you do not know how to do it.

Gerben posted 09-21- 08:46 AM CT (US)     Click Here to See the Profile for Gerben  Click Here to Email Gerben     
Oh, and donīt forget the unfreeze(1) command at the end. This will make Dink move again. Also freeze(0) in the previous message should be freeze(1). Sorry, it has been a while since I have coded in Dinkc.

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