posted 09-05- 04:31 AM CT (US)
I canīt check it for you. But I think this is what is happening. The scripting that start running when you push the button will probably set the brain of a certain sprite to six. This is the setting that makes the sprite change through all itīs different sprites in itīs own sprite set.
Now you have probably used the original script. This refers to a certain sprite number in the original game. Dink is always 1 and then he just adds numbers to the other sprites you add. Now in your Dmod the sprite number that is referred to is not the right sprite.
You have two ways to change this. Keep varying the spite number untill the right sprite start turning. Or more complicated, but possibly quicker. Try adding a varname to the sprite you want to turn. Then instead of sp_brain(15, 6); you can say sp_brain(&machine, 6). But I have not got the time to explain it all to you. Sorry.
Good Luck.