posted 08-23- 10:36 AM CT (US) How do you add graphics to a dmod? I know it's something with dink.ini and preload_.565blahblahblah or something. But how exactly? I've drawn all the graphics i need in psp and saved them in my prisoner\graphics dir. (prisoner=Prisoner Island, my comming dmod.) and does all graphics have to end with -01 etc? Thanks for reading (phew)
skull will be in sequence 850. to add more put bob- 851 booboo- 852 etc. to put more than one graphic in a sequence for an animation or a bunch of decortaions name them skull-01 skull -02 skull-03 etc. and they will be in that order in the sequence. if you only want one graphic in the sequence just neam it skull-01
wach
posted 08-27- 11:07 AM CT (US)
thanks. one more thing: is the 'neutral' color black or white? with neutral i mean the one which will be clear when dink is run.
Gerben
posted 08-28- 03:35 AM CT (US)
Neutral color is white, unless you put BLACK behind the line in the dink ini file
wach
posted 08-29- 11:01 AM CT (US)
FOLLOWING TEXT IS COMMERCIAL.
Great now my dmod's new graphics will be really cool! I have 3 new different kings: Regular, evil, and poor with dirty clothes and wounds. And more graphix comming! Check out Prisoner Island as soon as it gets out!