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Author Topic:   Adding graphix
wach posted 08-23- 10:36 AM CT (US)   Click Here to See the Profile for wach   Click Here to Email wach  
How do you add graphics to a dmod? I know it's something with dink.ini and preload_.565blahblahblah or something. But how exactly?
I've drawn all the graphics i need in psp and saved them in my prisoner\graphics dir.
(prisoner=Prisoner Island, my comming dmod.)
and does all graphics have to end with -01 etc?
Thanks for reading (phew)
joshriot posted 08-23- 02:47 PM CT (US)     Click Here to See the Profile for joshriot  Click Here to Email joshriot     
load_sequence_now graphics\SKULL- 850

skull will be in sequence 850. to add more put bob- 851 booboo- 852 etc. to put more than one graphic in a sequence for an animation or a bunch of decortaions name them skull-01 skull -02 skull-03 etc. and they will be in that order in the sequence. if you only want one graphic in the sequence just neam it skull-01

wach posted 08-27- 11:07 AM CT (US)     Click Here to See the Profile for wach  Click Here to Email wach     
thanks.
one more thing:
is the 'neutral' color black or white?
with neutral i mean the one which will be clear when dink is run.
Gerben posted 08-28- 03:35 AM CT (US)     Click Here to See the Profile for Gerben  Click Here to Email Gerben     
Neutral color is white, unless you put BLACK behind the line in the dink ini file
wach posted 08-29- 11:01 AM CT (US)     Click Here to See the Profile for wach  Click Here to Email wach     
FOLLOWING TEXT IS COMMERCIAL.

Great now my dmod's new graphics will be really cool! I have 3 new different kings:
Regular, evil, and poor with dirty clothes and wounds. And more graphix comming! Check out Prisoner Island as soon as it gets out!

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