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BaconBitz posted 08-12- 04:57 PM CT (US)   Click Here to See the Profile for BaconBitz   Click Here to Email BaconBitz  
Where do I start out on making a DMOD? I've downloaded the Skeleton_B and dinkgraphics, what esle do I need to download?
BaconBitz posted 08-12- 05:04 PM CT (US)     Click Here to See the Profile for BaconBitz  Click Here to Email BaconBitz     
Also can anyone tell me where I can download a mapnuke? Thanks
BaconBitz posted 08-12- 07:57 PM CT (US)     Click Here to See the Profile for BaconBitz  Click Here to Email BaconBitz     
Ok I figured out how to add and delete sprites. How do I tell my characters what to say? How do I make the objects such as the hearts and potions move like on the game? Thanks
FF4LIFE posted 08-12- 09:46 PM CT (US)     Click Here to See the Profile for FF4LIFE  Click Here to Email FF4LIFE     
Well, I suggest you read the DinkC.txt and develop.txt and tut1.txt and readme.txt for a lot of starting information. There are numerous FAQs made so we wouldn't have to breast feed you through starting a DMod.
Gerben posted 08-13- 04:51 AM CT (US)     Click Here to See the Profile for Gerben  Click Here to Email Gerben     
If you have selected your sprite press shift 5. This will let you attach a script to a sprite, which causes it to do stuff.

In the files F4life mentioned an explanation on scriptng can be found. We donīt mind helping you out, but there is so much to explain that we do not know where to start. Read the help files and then ask more specific questions.

Gerben posted 08-13- 04:52 AM CT (US)     Click Here to See the Profile for Gerben  Click Here to Email Gerben     
By the way you only need the original dingraphics in BMP format If you want to edit them. Dinkedit works just as well without the dink graphics files. Wait messing around with graphics, until you get the hang of scripting.
sketch posted 08-14- 02:07 AM CT (US)     Click Here to See the Profile for sketch  Click Here to Email sketch     
Hi , if you want to learn to script right
the trick is to use a script from the source file you got with the cd it may be in the develop file it's a zip file so extract it into a newfolder that's how i did it i only started making my first D-mod (no saying name you might steel it, it's pritty crape name.) a month ago and i did'nt even have a clue how to do shit with D-mod's before that.
It's not to hard here's an example:
If you wanted to press the look button on the sprite , first get into dinkedit, select the sprite you want to use before letting it go hit (shift 5) button it should say (script) on the little square.
Type in a name for the file of the sprite and hit enter, next leave dinkedit go into your d-mod's folder and enter the story folder next start a new wordpad or notepad file name it as the same as what you wrote for sprite now enter that file and type in:
VOID TALK (VOID)
{
SAY_STOP("Write what you want the sprite to say here", ¤t_sprite);
wait(500) only put this here if you want to say something else
SAY_STOP("Whatever", 1); (1 mean's dink will say this)
}
Have a test go it's pritty simple!
Put say_xy("bla bla",some number , some number); to make the computer say whatever you want!
Well i hope i helped you a bit and did'nt bor you email me and tell me if i can help you any more, well later!
sketch.....

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