posted 08-12- 10:33 AM CT (US)
GOLASIDO! We love to help you out, but I for one donīt understand half of the questions you are asking. If you explain exactly which graphics you get when starting up dinkedit I might be able to help you out.Use the following scripting lines for a cutscene:
freeze(1);
//Player loses control of Dink
unfreeze(1);
//Player gets control back
say("what", 1);
//Dink says what
say_stop("what", 1);
//Dink says what, but
the script stops running
until the text disappears.
move(1, 8, 100, 1);
//Dink moves: Move(Dink, In keypad
direction, to Y coordinate, 1) If the
keypad direction is any other than 8 or 2,
the third number will be the x coordinate
to move to.
sp_dir(1, 6);
//After movement dink faces the keypad
direction, which is the second number.
Sp_dir(Dink, keypad dir)
Must always! follow after the move command.
Move_stop(1, 4, 100, 1);
//Same as move, but the scripting waits
until the move is complete.
his should get you some idea of a cutscene. If you want Some other person to move or say something. Replace the 1īs which represent Dink, to (¤t_sprite) or the by the &NPCVariable you have assigned.
Check out the Dinkc.txt file in the develop directory for all these commands and many, many more!