posted 08-11- 04:13 AM CT (US)
Hmmm, your queswtion is not veryspecific, but I will try to provide you with an answer. First of all, you donīt need to copy them into your dmod directory. You should only use the graphic directory in your own dmod to add your own graphics. The game automatically accesses the graphics from the original dink game. What you should do is downloading the skeleton dmod from:
http://www.prowler-pro.com/dmods/index.html
ou can find the link in the list on the left side of the screen.
Unzip the zip file into your dink smallwood directory and rename skeleton to your dmod name. The skeleton is as the name says a skeleton for making a new dmod. You can add a title screen and all the other things.
Now to edit this new dmod copy the dinkedit.exe file into the new dmod directory and start the file. This should start the editor with your new dmod. There is only one map screen. This is where dink start in your dmod. Follow the instructions in the editor to edit the map file. You can add background and new sprites with this program.
Scripting is needed to make your game come alive. You should find a zip file in the develop directory. Unzip this. You now have all the original scripts from the game. If you start the dinkedit.exe file in the dink smallwood directory, this will let you edit the original game. Find out what scripts were used in the original game and then look at what the script file does. You should learn from this and be able to make your own scripts.
You canīt read the .d files, you should look at the .c files. These are normal text files.
Good luck, and just post a message if you need more help. Someone will reply.