Author
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Topic: NEXIS !
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Gerben |
posted 07-24- 07:55 AM CT (US)
Hi,I know you were looking for this. Force_vision works for me! I've put it in the script of an object and when I ran it, the object disappeared. Just use the line: force_vision(0); I don't know if you can set it to other vision numbers, but it worked this time!
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Nexis
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posted 07-25- 02:58 AM CT (US)
Just because the object disappeared doesn't mean it changed visions.I did a little bit more testing with the command and whenever I use it, it will reset the screen. This might explain why the sprite disappeared. Oddly enough, the two times that Seth used the command in the original game it increments the story variable, calls the command which resets the screen, and then when the screen loads it uses a different vision because there is an if statement that checks the story variable. How about placing a different sprite in 2 different visions (say 0 and 1) and switching between them. |
Nexis
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posted 07-25- 03:00 AM CT (US)
by "command that resets the screen" I meant force_vision() |
Gerben
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posted 07-25- 06:42 AM CT (US)
Maybe, Force_vision(0); just reruns the roomscript, redrawing the room according to the new vision setting given by the roomscript. I haven't got time to check it now, maybe later. |
shorty
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posted 07-25- 11:26 AM CT (US)
nexis, have you played lunatix-online before? your name sounds sooooo familiar:o) lol just curious:o) luv shorty lunatix's greatest pimp
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Nexis
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posted 07-25- 11:08 PM CT (US)
Yeah, I've played lunatix online before. Wasn't really my type of game though, although it was still lots of fun. Of course this was well over a year ago when lunatix first came out so I'd be surprised if it was me. |
shorty
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posted 08-08- 10:49 PM CT (US)
Nexis, oh ok I was just looking through some of these and saw your name and thought it might be the same person LOL sorry:o) luv always shorty lunatix's greatest pimp
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