posted 07-13- 05:35 AM CT (US)
I think the dinkc.txt explains the command very well...not sure about the help file that Robert Fogt released though.Anyways, here's the lines from the dinkc.txt
move_stop(int sprite, int direction, int destination, int nohard);
move_stop(int sprite, int direction, int destination, int nohard);
same as above but stops script until the sprite has met the destination
use carefully, if the sprite hits something, it will NEVER get to the
destination and therby the script will never be finished. Won't cause
a game crash or anything though.
int sp_dir(int sprite, int value (-1 to not change));
Direction of sprite. If this is set, the sprite will face in this
direction. (based on what is in sp_base_walk) If a speed is set, it
will be moving in this direction.
So basically with move_stop the first parameter is the sprite number, the second is the direction according to the keypad, the third is the x or y destination coordinate, and the last determines whether the sprite will stop if it hits something hard.
With sp_dir() the first parameter is the sprite number and the second is the direction according to the keypad.