posted 06-15- 12:16 AM CT (US) Can someone tell me how to make someone disapeer after you talk to someone? Could I do &(talk==Sprite Name) instead of &(item==0)? Please help me!
FF4LIFE
posted 06-17- 08:35 PM CT (US)
I don't quite understand, but to make a person dissapear, set a global at a number, like &talk = 1; then put: if (&talk == 1) { sp_active(¤t_sprite, 0); }