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Author Topic:   Scripting help again
DMOD Guy posted 06-15- 12:16 AM CT (US)   Click Here to See the Profile for DMOD Guy   Click Here to Email DMOD Guy  
Can someone tell me how to make someone disapeer after you talk to someone? Could I do &(talk==Sprite Name) instead of &(item==0)? Please help me!
FF4LIFE posted 06-17- 08:35 PM CT (US)     Click Here to See the Profile for FF4LIFE  Click Here to Email FF4LIFE     
I don't quite understand, but to make a person dissapear, set a global at a number, like &talk = 1;
then put:
if (&talk == 1)
{
sp_active(¤t_sprite, 0);
}

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