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DMOD Guy posted 04-17- 03:21 PM CT (US)   Click Here to See the Profile for DMOD Guy   Click Here to Email DMOD Guy  
I have started my dmod, and i have alll the infermation i need, just one thing remains, where do i enter the talking stuff, i have what i'm supposed to type, and all that stuff but it wont fit under shift+5 or anything else! where do i enter it???
FF4LIFE posted 04-25- 02:13 PM CT (US)     Click Here to See the Profile for FF4LIFE  Click Here to Email FF4LIFE     
NO NO NO NO NO NO NO NO NO NO!!!!!
You've got it all wrong. When you press shift-5 you get an option for a script. You name the script what you want it to be called. Then you go under "story" and make a text document, and call it what you name the script for the sprite. If you want to make a talking tree, press shift-5, then type 'tree'
Go to story and copy one of the script already there. Open it up and deleter everything. This is the easiest way to make a text document like they have. Name the document 'tree' In it is where you write what you want it to say. This is where you need to know Dink script. If you want a tree that you walk up to, and when you hit it, it says something, and when you talk to it, it says something else, do this...

void hit(void)
{
say_stop("`4Ouch! What did you do that for?", ¤t_sprite);
say_stop("Because you're a tree!", 1);
}

void talk(void)
{
say_stop("So, you're a tree, huh?", 1);
say_stop("`4Yup.", ¤t_sprite);
}

The best way to learn about how to script is to look at the examples that they have. Open some up and read them

Azreall posted 04-26- 01:46 PM CT (US)     Click Here to See the Profile for Azreall  Click Here to Email Azreall     
1 other comment about the above:
Be sure to call the text document "tree.c"
or it wont work.
Liquid_2k posted 04-28- 12:33 PM CT (US)     Click Here to See the Profile for Liquid_2k  Click Here to Email Liquid_2k     
1 tiny thing
in Dinkedit you name the script !tree!
not tree.c! you name the txt tree.c (blab blab blab)

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