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Author Topic:   Trouble with scrips
RayCast posted 04-17- 12:15 PM CT (US)   Click Here to See the Profile for RayCast   Click Here to Email RayCast  
hello again. Ive been trying to start a intro for my DMOD but the intro wont start, it just take me to the screen that i wanted to start in and then lets me play. Here is the script:

//Now we start the game

void main( void )
{
wait(1);
&player_map = 100;
{
//got to try some fade-in's
fade_down();
script_attach(1000);
&player_map = 100;
}

//RayCast is a very Happy.
void_say ("`0 I Hate Ducks.", 1);
wait(1000);
void_say ("`0 There never anything to do around here.", 1);
wait(500);
void_say ("`0 Ever since that boulder crashed.", 1);
wait(500);
void_say ("`1 THAT SUCKS.", 1);
wait(500);
void_say ("`0 Now its just me and Aunt GoGo.", 1);
wait(1000);
void_say ("`0 *mumble* so glad they didn't name me after her *mumble*.", 1);
wait(750);
void_say ("`0 I'd really like to go out and see the world.", 1);
wait(500);
void_say ("`0 And fight badguys.", 1);
wait(1000);
void_say ("`0 Yeah, I could kick them in the NUTS!!!, 1)
}

can you guys see whats going wrong?

RayCast posted 04-18- 01:48 PM CT (US)     Click Here to See the Profile for RayCast  Click Here to Email RayCast     
please post, i need to no why my scripts arnt running?!?!?
Wyndo posted 04-18- 04:30 PM CT (US)     Click Here to See the Profile for Wyndo  Click Here to Email Wyndo     
What exactly is it doing or not doing? I'm confused.
RayCast posted 04-20- 01:57 PM CT (US)     Click Here to See the Profile for RayCast  Click Here to Email RayCast     
the script is not running...period. in fact non-of my scripts are, it sucks. I dont know whats wrong. Even a simple script like having a tree say "ouch" when hit:
void main ( void )
{
}
void hit ( void )
{
say_stop("`0 Ouch!!", &curent_sprit);
}

----------
it doesn't work

Mr_Ace posted 04-22- 08:50 PM CT (US)     Click Here to See the Profile for Mr_Ace  Click Here to Email Mr_Ace     
I'm not sure, because i'm quite new to d-mod's but, i thought the code for making a tree say ouch was
void hit( void )
{
say("Ouch",¤t_sprite);
}
not say_stop and you spelt current and sprit wrong, that may be why also.
Mr_Ace posted 04-22- 08:51 PM CT (US)     Click Here to See the Profile for Mr_Ace  Click Here to Email Mr_Ace     
Whoops, i made an error myself.
it's
say("ouch",&currnt_sprite)
RayCast posted 04-22- 09:20 PM CT (US)     Click Here to See the Profile for RayCast  Click Here to Email RayCast     
Thanks ill have to check more for spelling errors. but what about my opening?

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