Author
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Topic: Trouble with scrips
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RayCast |
posted 04-17- 12:15 PM CT (US)
hello again. Ive been trying to start a intro for my DMOD but the intro wont start, it just take me to the screen that i wanted to start in and then lets me play. Here is the script://Now we start the game void main( void ) { wait(1); &player_map = 100; { //got to try some fade-in's fade_down(); script_attach(1000); &player_map = 100; } //RayCast is a very Happy. void_say ("`0 I Hate Ducks.", 1); wait(1000); void_say ("`0 There never anything to do around here.", 1); wait(500); void_say ("`0 Ever since that boulder crashed.", 1); wait(500); void_say ("`1 THAT SUCKS.", 1); wait(500); void_say ("`0 Now its just me and Aunt GoGo.", 1); wait(1000); void_say ("`0 *mumble* so glad they didn't name me after her *mumble*.", 1); wait(750); void_say ("`0 I'd really like to go out and see the world.", 1); wait(500); void_say ("`0 And fight badguys.", 1); wait(1000); void_say ("`0 Yeah, I could kick them in the NUTS!!!, 1) } can you guys see whats going wrong?
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RayCast
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posted 04-18- 01:48 PM CT (US)
please post, i need to no why my scripts arnt running?!?!? |
Wyndo
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posted 04-18- 04:30 PM CT (US)
What exactly is it doing or not doing? I'm confused. |
RayCast
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posted 04-20- 01:57 PM CT (US)
the script is not running...period. in fact non-of my scripts are, it sucks. I dont know whats wrong. Even a simple script like having a tree say "ouch" when hit: void main ( void ) { } void hit ( void ) { say_stop("`0 Ouch!!", &curent_sprit); }---------- it doesn't work |
Mr_Ace
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posted 04-22- 08:50 PM CT (US)
I'm not sure, because i'm quite new to d-mod's but, i thought the code for making a tree say ouch was void hit( void ) { say("Ouch",¤t_sprite); } not say_stop and you spelt current and sprit wrong, that may be why also. |
Mr_Ace
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posted 04-22- 08:51 PM CT (US)
Whoops, i made an error myself. it's say("ouch",&currnt_sprite)
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RayCast
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posted 04-22- 09:20 PM CT (US)
Thanks ill have to check more for spelling errors. but what about my opening? |