Prowler Productions
  Dink Smallwood Forum
  How do I store x, y, room, and direction?

Post New Topic  
profile | register | faq

Author Topic:   How do I store x, y, room, and direction?
NeonWaters posted 03-31- 03:47 PM CT (US)   Click Here to See the Profile for NeonWaters   Click Here to Email NeonWaters  
OK here is the deal. I am warping dink to a place if he touches an item. This item is four sided and I have lots of them. I need to store the room, x and, y for his return. I also would like to store the direction dink was standing when he touched the item so I can use it to move him away from the item when I send him back.; to keep from having a loop. I just need to know what to tell it to store. Like:
&my_spot_x = ?
&my_spot_y = ?
&my_room = ?
&my_direction = ?
I can always do it the long ways but maybe I wont have to.
~~NeonWaters~~
Wyndo posted 04-01- 01:11 PM CT (US)     Click Here to See the Profile for Wyndo  Click Here to Email Wyndo     
I thought it was sp_x, sp_y, and so forth. I'm positive that dinkc tells you what values you can check for these things, then just store them. Did you look through dinkc.txt already?
redink1 posted 04-01- 02:17 PM CT (US)     Click Here to See the Profile for redink1  Click Here to Email redink1     
Yeah. Make sure that these variables are global, tho. What you would do is this:

&my_spot_x = sp_x(1,-1);
&my_spot_y = sp_y(1,-1);
&my_room = &player_map;
&my_direction = sp_dir(1,-1);

The -1 tells it to give the current value. You can do this with other commands too, like sp_speed(1,-1); to give Dink's current speed.

Post New Topic  Post Reply
Hop to:


Contact Us | Prowler Productions

Powered by: Ultimate Bulletin Board, Freeware Version 5.10a
Purchase our Licensed Version- which adds many more features!
© Infopop Corporation (formerly Madrona Park, Inc.), 1998 - 2000.