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Author Topic:   scripts
I_Need_Help posted 03-24- 08:24 PM CT (US)   Click Here to See the Profile for I_Need_Help   Click Here to Email I_Need_Help  
where do i enter the scrips like talking?
astowell posted 04-12- 06:39 AM CT (US)     Click Here to See the Profile for astowell  Click Here to Email astowell     
You can find out in tut1.txt which is on the CD. you can actually specify what you want the file to be. You have to read the tut1.txt before you do anything else.
I_Need_Help posted 04-15- 01:30 PM CT (US)     Click Here to See the Profile for I_Need_Help  Click Here to Email I_Need_Help     
but i have freeware
redink1 posted 04-15- 06:47 PM CT (US)     Click Here to See the Profile for redink1  Click Here to Email redink1     
Then tut1.txt should be in the develop folder.
I_Need_Help posted 04-16- 03:00 PM CT (US)     Click Here to See the Profile for I_Need_Help  Click Here to Email I_Need_Help     
just tell me where to enter it, unless it takes an hour to type, i think its not to much to ask
Wyndo posted 04-18- 04:36 PM CT (US)     Click Here to See the Profile for Wyndo  Click Here to Email Wyndo     
1) Create an empty text file
2) Refer to dinkc.txt to find out the function name you want this "talk" to happen it -- it might be talk() or hit() or push() or whatever.
3) Write the code that makes it talk
4) save it as "whatever.c" (whatever you want to call that script file)
5) assign it to the sprite you wish to have talk when you talk to it or push it or hit it. The FAQ explains how to do that.

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