redink1
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posted 03-13- 06:36 PM CT (US)
If you are familiar with Z-depth, the depth index is nothing like it. In the Dink.ini file, a depth dot is set for most sprites. Items below this dot appear in front of the item, items above the dot appear behind it. What the depth index does is manually moves the depth dot forward and backward. So if you set it to -1000, the item will appear behind most everything, if you set it 1000, it will appear in front of most things. You can also set it in Dink C scripts, with the sp_que(x,&sprite); command. |