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Author Topic:   my talking scripts won't work
Peter Pan posted 02-27- 07:11 AM CT (US)   Click Here to See the Profile for Peter Pan   Click Here to Email Peter Pan  
I have a talking script and I put it on a guy, but I can't talk to him. Here is the script:

void main(void)
{
sp_base_walk(¤t_sprite, 410);
sp_speed(¤t_sprite, 1);
sp_brain(¤t_sprite, 16);
}
void talk(void)
{
freeze(1);
freeze(¤t_sprite);
say_stop("Who are you?", 1);
wait(500);
say_stop("`6Well... I'm a person.", ¤t_sprite);
say_stop("`6A long time ago there lived an evil wizard.", ¤t_sprite);
say_stop("`6He made my ancestors become giants so that they would be hated.", ¤t_sprite);
say_stop("Why did he do that?.", 1);
say_stop("`6I don't know. Anyways, my father is lost. He's a giant.", ¤t_sprite);
say_stop("And you want me to find him, right?", 1);
say_stop("`6Yeah.", ¤t_sprite);
say_stop("Do you have any idea where he is?", ¤t_sprite);
say_stop("`6No.", ¤t_sprite);
say_stop("Do you think I could find help in town?", 1);
say_stop("`6Uh... I guess so.", ¤t_sprite);
say_stop("`6So are you still going to save us from the skeletons?", ¤t_sprite);
say_stop("What are you talking about??", 1);
say_stop("`6Sorry. Wrong D-Mod.", ¤t_sprite);
unfreeze(1);
unfreeze(¤t_sprite);
}


Can anyone see anything wrong with this script?

Thanx

BSitko posted 02-28- 06:28 AM CT (US)     Click Here to See the Profile for BSitko  Click Here to Email BSitko     
First off... why brain 16? This should be 9. Also, you should place a wait(200); (or some other delay time) in between each talk sentence. This just makes the conversation play a little better.
redink1 posted 02-28- 05:50 PM CT (US)     Click Here to See the Profile for redink1  Click Here to Email redink1     
Because, Brain 16 is a heck of a lot better than crappy ol' brain 9, Bill :) Brain 16 is the smart people brain, and makes people walk around and stop, look around, then walk again. Better than Brain 9, where they bounce around the place.

As for the script, I don't see anything wrong with it. The guy does walk around and stuff, so you know the script is attached correctly, right? Other than that, I dunno.

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