posted 02-27- 07:11 AM CT (US)
I have a talking script and I put it on a guy, but I can't talk to him. Here is the script:void main(void)
{
sp_base_walk(¤t_sprite, 410);
sp_speed(¤t_sprite, 1);
sp_brain(¤t_sprite, 16);
}
void talk(void)
{
freeze(1);
freeze(¤t_sprite);
say_stop("Who are you?", 1);
wait(500);
say_stop("`6Well... I'm a person.", ¤t_sprite);
say_stop("`6A long time ago there lived an evil wizard.", ¤t_sprite);
say_stop("`6He made my ancestors become giants so that they would be hated.", ¤t_sprite);
say_stop("Why did he do that?.", 1);
say_stop("`6I don't know. Anyways, my father is lost. He's a giant.", ¤t_sprite);
say_stop("And you want me to find him, right?", 1);
say_stop("`6Yeah.", ¤t_sprite);
say_stop("Do you have any idea where he is?", ¤t_sprite);
say_stop("`6No.", ¤t_sprite);
say_stop("Do you think I could find help in town?", 1);
say_stop("`6Uh... I guess so.", ¤t_sprite);
say_stop("`6So are you still going to save us from the skeletons?", ¤t_sprite);
say_stop("What are you talking about??", 1);
say_stop("`6Sorry. Wrong D-Mod.", ¤t_sprite);
unfreeze(1);
unfreeze(¤t_sprite);
}
Can anyone see anything wrong with this script?
Thanx