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Author Topic:   Wyndo! I need help =(
George posted 02-23- 02:12 PM CT (US)   Click Here to See the Profile for George   Click Here to Email George  
Well I've stumped about everyone (like Gary and redink1), and just thought I'd ask you before I e-mailed Seth
I have the lines:
&bady = get_sprite_with_this_brain(9, 0);
&lastbad = get_last_sprite_with_this_brain(9, 0);
say_stop("`1&bady &lastbad ", 1);
and the 2 numbers are the same, even when there's more than one brain 9 sprite. Did Seth not implement get_last_sprite_with_this_Brain and it's just the same as get_sprite_with_this_brain? If not what could be wrong? I'm trying to make a spell that allows you to select who to cast it on, but I need that so that it knows when you've gotten to the last brain 9 sprite
Wyndo posted 02-24- 03:20 PM CT (US)     Click Here to See the Profile for Wyndo  Click Here to Email Wyndo     
Well I did something like this (if I recall) in Scar of David to know when all the pillbugs in the house were dead. I don't remember doing it with the commands you mentioned though. I'll have to look at the source code because it's been a long time though. I will try to check that for you.
George posted 03-05- 02:50 PM CT (US)     Click Here to See the Profile for George  Click Here to Email George     
Well &lastbad seems to turn into $bady whenever it does get_last_sprite_with_this_brain because if I put &bady = get_sprite_with_this_brain or = 2 or something like that after it &lastbad = 0, which is what &bady is at that time. IT's very wierd =(

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